Reviewed · CHRISTCHURCH TOURS
A Remarkable Scavenger Hunt: Digging Up Canterbury’s Treasure
Christchurch turns sightseeing into a game with this two-hour photographic scavenger hunt through the central city. You and your private group follow app-based clues, take challenge photos, and collect points as you visit major landmarks, from the Bridge of Remembrance to the Cardboard Cathedral.
I like the freedom to start any time between 7 a.m. and 10 p.m., and I like that every player gets a role such as Braniac, Photographer, or Mapper. The price is modest at $12.31 per person, though you should be ready to troubleshoot the app. One participant could not download the information and gave up after half an hour.
Key points to know
- The route covers eight stops: Expect central Christchurch sights including New Regent Street, the Avon River, Christchurch Art Gallery, and the Margaret Mahy Family Playground.
- You set the pace: This is a private, self-guided activity with no tour leader and no fixed start time.
- The app drives the experience: Maps, riddles, photo tasks, scoring, and leaderboards all run through the Let’s Roam app.
- Every player has a job: Choose from Braniac, Photographer, or Mapper, giving families and friends different ways to take part.
- The price is easy on the wallet: At $12.31 per person, it can be good value for a group that wants an active city walk rather than a formal tour.
- Prepare your phone first: Download the app instructions when you book, charge your device fully, and carry a power bank if needed.
A city walk with a little competition

This experience is not a guided history tour. It is a playful way to move through Christchurch, with the city itself providing the setting for riddles and photo tasks.
You begin at 88 Cambridge Terrace in Christchurch Central City. From there, the route sends your group to public landmarks and cultural sites. You are not simply ticking off sights. You are asked to look closely, solve clues, and create photos that become part of your team’s score.
That distinction matters. If you want a guide explaining every building and event in Christchurch’s past, choose a conventional walking tour. If your group enjoys friendly competition, silly photo challenges, and the freedom to pause whenever you like, this format makes the city more active.
The route takes about two hours, but the self-guided design means the timing is flexible. You can move quickly, linger at a stop, or pause for food and return to the game. The activity ends back at the meeting point.
A few more Christchurch half-days to weigh up
- Christchurch Hop-On Hop-Off Tram
★ 4.5 · 841 reviews - Christchurch Gondola and Tram City Tour Combo
★ 4.5 · 725 reviews - Christchurch: Hop-On Hop-Off Tour by Vintage Tram
★ 4.6 · 717 reviews
What the $12.31 price really gets you

At $12.31 per person, this is inexpensive for a private activity, especially if you are splitting the experience among family or friends. The fee includes access to the self-guided hunt, individual player roles, the app, maps, riddles, photo challenges, leaderboards, digital copies of your photos, and phone, email, or chat support.
You are paying for the game structure, not transport, admission, food, or a human guide. That makes the value strongest for people who already plan to walk around central Christchurch and want a reason to connect the sights.
The cost is less attractive if you dislike using your phone while sightseeing or prefer expert commentary. You will be responsible for reading the clues, navigating, taking photos, and keeping the group moving.
All taxes, fees, and handling charges are included. There are no stated minimum age requirements, but the challenge format will make the most sense for older children who can read clues, use a smartphone, and walk for around two hours.
Margaret Mahy Family Playground: a lively starting point
The first stop is the Margaret Mahy Family Playground, one of the city’s most useful family spaces. It gives the hunt an easygoing start, especially if children need room to move before the walking begins.
The playground also returns as Stop 7, so it serves as both an opening and closing point in the route. That can be convenient for families. You begin and finish in a place where younger members of the group can take a break.
Because the activity is self-guided, you are not tied to a guide’s schedule. If your group needs extra time here, you can take it. The tradeoff is that the app, rather than a person, must provide the direction and momentum.
Bridge of Remembrance: a meaningful city marker

The Bridge of Remembrance brings a more reflective note to the hunt. It is one of Christchurch’s important public landmarks, and the route gives you a reason to slow down and take in the setting instead of passing through on the way to somewhere else.
This is where the activity’s photo format can work well. A challenge encourages you to look at details and compose an image, while the landmark gives the stop a clear sense of place.
You should still remember that the hunt is a game first. The app may ask you to complete a task rather than offer a full explanation of the site. If you want detailed military or civic history, you will need another source or a separate tour.
Same corner of the country, a completely different day out:
- Christchurch: Tram, Punt and Gondola Ride Combo Ticket
★ 4.7 · 608 reviews - International Antarctic Centre General Admission Ticket
★ 4.5 · 484 reviews - Mount Cook & Lake Tekapo Day Tour from Christchurch
★ 4.9 · 483 reviews - Waipara Wine Tour from Christchurch – including Lunch & Tastings
★ 4.5 · 462 reviews
New Regent Street: color and character in the center

New Regent Street adds an architectural change of mood. Its compact setting works well for a clue-based walk because you can focus on the street itself, its façades, and its visual details.
This is the kind of stop that can be easy to miss if you are driving around Christchurch. One positive account of the activity praised it for taking people to places they might not see from a vehicle. That is a useful point: the route is designed to make you walk into the center and pay attention.
The street is also well suited to the Photographer role. If one person in your group enjoys framing pictures while another prefers solving riddles, the separate player roles give each of you something clear to do.
Cardboard Cathedral: a memorable Christchurch sight

The Cardboard Cathedral is one of the most distinctive stops. Its design gives the hunt a strong visual subject, and the site helps explain why a walking activity can show you more than a drive through town.
The description of the hunt points to the cathedral as a key attraction, not just a waypoint. You should expect a clue or photo task connected with the stop, but the included information does not promise an interior visit or admission.
That is important for planning. Attraction fees are not included, so do not assume the hunt ticket covers entry anywhere along the route. The value here comes from seeing the landmark as part of the outdoor city walk.
Christchurch Art Gallery: a cultural pause

Christchurch Art Gallery, also known as Te Puna o Waiwhetu, gives the route a strong arts and culture stop. The activity is not limited to playgrounds and monuments. It also points you toward one of the central city’s major cultural institutions.
The gallery stop may appeal most to adults and older children who enjoy art, architecture, or photography. The app can send you to the location and set a task, but it does not include a guide or gallery admission.
Treat this as a chance to notice the building and surrounding public space. If you want to visit the exhibitions, allow extra time and check any entry requirements separately. The hunt itself is designed to keep you moving through the city rather than spending a long period inside one attraction.
The Avon River: a change of pace

The Avon River gives the route a calmer outdoor section. After several built-up city stops, the river adds a different setting for your clues and photographs.
This is also a useful reminder to check the weather before booking day. Christchurch can make a two-hour outdoor activity feel very different in sun, wind, or rain. Comfortable shoes and weather-appropriate clothing are sensible, and a power bank is worth carrying if you expect to use your phone continuously.
The route requires a moderate level of physical fitness. You do not need to treat it like a strenuous hike, but you should be comfortable walking between stops and staying on your feet while taking photos and solving tasks.
Canterbury Museum Pop-up: a final cultural note

The Canterbury Museum Pop-up is the last listed stop. It gives the hunt another link to local culture and learning, and it rounds out the route beyond the better-known central landmarks.
As with the art gallery and cathedral, the activity does not include attraction fees. The pop-up may be a useful place to add a separate visit if you have time, but the included hunt only promises the self-guided experience.
The route then returns to the Margaret Mahy Family Playground and the starting area. Ending where you began keeps the logistics simple. You do not need to arrange a pickup or figure out how to return to a distant finish point.
How the Let’s Roam app shapes the hunt
The app is the engine of the experience. It provides the map, riddles, photo challenges, leaderboard, and instructions for starting the activity.
Before you arrive, read the booking confirmation and download the app as directed. Make sure the phone you will use is fully charged. Since the hunt depends on navigation and interaction with the app, a dead battery can stop the activity before the final clue.
One technical problem could seriously affect the day. A participant reported being unable to download the information and abandoning the hunt after about 30 minutes. I would treat that as a practical warning, not a minor footnote. Install the app before you reach the meeting point, check that it opens, and bring a second charged phone if your group has one.
Support is available by phone, email, or chat. That is helpful, but support still takes time, so testing the app in advance is the better plan.
Choosing the right role for each person
The individual roles are a smart part of the design. Each player can choose between Braniac, Photographer, and Mapper.
The Braniac role suits the person who likes riddles and mental challenges. The Photographer role gives the creative member of the group a clear task. The Mapper is a natural fit for the person who enjoys directions and keeping everyone on course.
These roles can prevent one person from doing everything. Without them, the most confident phone user might solve every clue while everyone else follows along. With individual tasks, children and adults can contribute in different ways.
The activity is private, so only your group participates. That is useful for a birthday, family outing, or small celebration. You can joke around without worrying about strangers, and you can stop for a break without holding up another group.
Who will enjoy it most
I would choose this for active families with older children, friends who like a contest, or a couple looking for a light activity with plenty of walking. It also works well for first-time visitors who want to see central Christchurch in a structured way without joining a scheduled group.
The hunt is particularly useful when you want sightseeing to feel less passive. Instead of simply reading plaques, you have reasons to notice details, take pictures, and discuss answers with your companions.
It may not suit you if you want a quiet walk, a detailed lecture, or a fully planned day with no technical responsibility. The activity asks you to use a smartphone throughout, and the lack of a guide means your group must solve problems on its own.
No minimum age is required, but that does not mean every age will enjoy it equally. Very young children may need help with the clues and app. Older kids are more likely to appreciate the competition and photo tasks.
Timing, weather, and simple preparation
The activity can begin at any time from 7 a.m. to 10 p.m., Monday through Sunday. That flexibility is one of its best features. You can fit it around a morning arrival, an afternoon break, or an evening outing.
The route is outdoors for much of its two-hour duration, so check the forecast and dress accordingly. Comfortable shoes are more important than fashionable ones. Rain or cold may make the photo challenges less appealing, and bright sun can make phone screens harder to read.
The meeting point is 88 Cambridge Terrace, Christchurch Central City, Christchurch 8013. Public transportation is nearby, and the activity ends back at the same meeting point. Private transport is not included.
Service animals are allowed. Attraction fees, food, and drinks are not included, so plan those separately if your group wants refreshments or a longer visit at one of the cultural stops.
The cancellation rule deserves attention
This booking is non-refundable and cannot be changed for any reason. If you cancel or request an amendment, the amount paid will not be returned.
That policy makes advance planning important. Check your group’s schedule, the weather forecast, and your phone setup before booking. The activity is often booked about 17 days ahead, but its flexible start time does not make the reservation flexible after purchase.
Should you book this Christchurch hunt?
Book it if you want a low-cost, private city activity that mixes walking, photo tasks, riddles, and friendly competition. The route covers several of Christchurch’s key central sights, and the flexible start time is handy for families and independent schedules.
Skip it if you want a guide, detailed commentary, or guaranteed technical simplicity. The app is essential, and one serious download failure shows why preparation matters.
For the best chance of a good day, install the app before arriving, charge your phones, carry a power bank, wear comfortable shoes, and assign roles that match each person’s strengths. With those basics handled, $12.31 buys a lively way to see Christchurch from street level and turn a standard sightseeing walk into a shared challenge.
FAQ
Where does the Christchurch scavenger hunt start?
It starts at 88 Cambridge Terrace, Christchurch Central City, Christchurch 8013, New Zealand.
Where does the activity finish?
The hunt ends back at the meeting point.
How long does the scavenger hunt take?
The activity lasts approximately two hours.
What are the operating hours?
You can start between 7 a.m. and 10 p.m., Monday through Sunday.
Is this a guided tour?
No. It is a private, self-guided activity. Your group participates on its own using the Let’s Roam app.
What does the ticket include?
The ticket includes the self-guided hunt, an individual role for each player, photo challenges, app access, maps, riddles, leaderboards, digital copies of your hunt photos, support by phone, email, or chat, and all taxes, fees, and handling charges.
What should I bring?
Bring a fully charged smartphone, and consider carrying a power bank. Comfortable shoes and clothing suited to the weather are recommended. Food, drinks, private transport, and attraction fees are not included.
Just added around Christchurch
- Wine trail and Christchurch City – Luxury, Small Group Tour★ 5.0 · 15 reviews
- Waipara Valley Winery Tour Wine Tastings and Scenic Views★ 5.0 · 5 reviews
- Uniquely Kiwi Landsailing Adventure★ 5.0 · 66 reviews
- Willowbank Wildlife Reserve Day Entry★ 4.5 · 94 reviews
- Southern Alps Scenic★ 5.0 · 8 reviews
- Arthur’s Pass Tour From Christchurch With Jet Boat & TranzAlpine★ 5.0 · 8 reviews
- Tranz Alpine Train Tour★ 5.0 · 92 reviews
- Akaroa with optional dolphin cruise (Small Group Tour)★ 5.0 · 3 reviews
Christchurch Tours, compared.

International Antarctic Centre General Admission Ticket
Read our review →
Mount Cook & Lake Tekapo Day Tour from Christchurch
Read our review →
Waipara Wine Tour from Christchurch – including Lunch & Tastings
Read our review →
TranzAlpine Train, Arthur’s Pass and Castle Hill Day Trip
Read our review →Browse the lists this tour appears in




