Reviewed · QUEENSTOWN TOURS
Hologate VR – Multiplayer Virtual Reality
The clever part of Hologate VR is that your body becomes the controller. You move, aim, dodge, and react alongside your group instead of sitting alone with a headset and a gamepad. In about 30 minutes at Thrillzone Queenstown, you choose two games and step into worlds ranging from zombie battles to snowball fights and fast rhythm challenges.
I like the two-game format, which gives the session a proper arc instead of ending just as you learn the controls. I also like the friendly staff support: you receive a tutorial, and the team helps match your group with suitable games. The main drawback is the short running time. At $34.13 per person, this is good for a quick break, but not a full afternoon activity.
Key points to know before you book

- Two games per session: Your booking includes two different VR games, not just one short trial.
- A useful rainy-day plan: The activity is indoors on Shotover Street, handy when Queenstown’s outdoor plans are less appealing.
- Games suit different tastes: Options include zombie action, snowball battles, and rhythm-based challenges.
- A tutorial comes first: Staff explain the system before play begins, so beginners are not expected to know what to do.
- Your group plays privately: Only your own group takes part in the activity.
- Everything is supplied: The VR equipment is included, while green-screen photographs cost extra.
Why this short VR session works in Queenstown
Queenstown is built around outdoor thrills. You come for the mountains, lake, trails, and adrenaline sports, but weather can interrupt even the best plan. Hologate VR gives you a compact indoor option without asking you to sacrifice the playful energy that makes Queenstown appealing.
The location is 53 Shotover Street, at Thrillzone Queenstown. That central meeting point matters because you do not need to arrange a separate excursion or travel out of town. You start and finish at the same place, and the activity is close to public transport.
The whole experience lasts about 30 minutes. That makes it easy to fit between other plans, especially if you have a packed Queenstown schedule. You might book it before dinner, after an outdoor activity, or during a wet spell when you need something that does not depend on the weather.
I would not treat the session as a major half-day attraction. It is more like a concentrated burst of entertainment. The value comes from its convenience, the two-game structure, and the fact that everyone in your group can take part together.
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Arriving at Thrillzone on Shotover Street

You meet at Thrillzone Queenstown, 53 Shotover Street, Queenstown 9300. The experience ends back at this meeting point, so there is no transfer or confusing return arrangement to manage.
The ticket is mobile, which keeps the arrival simple. Have your booking available on your phone, then allow the staff to get your group ready. The team discusses the available games with you and helps choose options that suit your group.
That conversation is more useful than it may sound. A group of adults wanting competition may prefer an action game, while a family or first-time player may want something less intense. The choices can include zombie battles, snowball fights, and beat-based rhythm games, so the mood can change sharply from one session to the next.
The staff also provide a tutorial before play begins. This is an important step for anyone who has never used VR. You learn the basic movements and controls before the game starts, rather than wasting the first few minutes trying to understand the equipment.
One detailed experience of the activity described a choice of three games before the tutorial and play. The exact choices can vary, but the useful point is clear: you are not simply assigned a game without discussion.
How the Hologate system feels in practice

Hologate uses a headset and related equipment to place you inside a shared digital game. The key difference from a standard console is physical movement. Your body acts as the control, so the action depends on what you do in the play area.
This shared setup makes the activity social. You are not taking turns watching one person play on a screen. Your group enters the same game and responds to the same challenge. That gives the session a stronger sense of occasion, even though it takes place indoors on a busy Queenstown street.
The first game is likely to include a short learning curve. The tutorial helps, but you still need a moment to get used to seeing a digital world while moving your real body. That is normal. The two-game format works well because the second game gives you a chance to use what you learned in the first.
Do not expect the same sort of freedom you would have in an open-world video game. This is a guided, timed experience built for quick fun. Its strength is immediacy. You put on the gear, follow the instructions, and get into the action without a long setup.
Choosing two games for your group

The game selection is one of the best reasons to ask questions before starting. The available scenarios cover different moods and levels of intensity.
A zombie game offers the most obvious action angle. You work with your group against a threatening digital situation, which can suit people who enjoy competition and quick reactions. It may be less appealing if anyone in your party dislikes spooky or combat-style themes.
A snowball fight has a lighter feel. It is an easy choice for a group that wants playful competition rather than a darker storyline. The winter theme also fits Queenstown without requiring you to go outside into actual cold weather.
A rhythm challenge changes the pace again. Instead of focusing mainly on a battle, you respond to music and timing. This gives the activity some variety and may suit people who do not normally choose shooting or zombie games.
The staff help you select two games, so you can mix the styles. I would recommend asking for contrast: choose one action game and one rhythm or playful game instead of two scenarios that feel too similar. You get more from a short booking when each round has a distinct character.
The activity is described as suitable for all ages and abilities. That does not mean every game will appeal equally to every person. It means beginners and experienced players can join the same booking, with staff helping you find a sensible match.
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The tutorial and the first round

The tutorial is where the staff turn a strange piece of equipment into something usable. You learn the basic rules, how to move, and what the game expects from you. That preparation keeps the experience from becoming confusing once the action begins.
I appreciate that the tutorial is built into the visit rather than left to the customer. VR can feel awkward for a first-time user, especially when the screen shows a world that does not match the room around you. A short explanation gives you a fair chance to enjoy the game.
Your first round is also a test of how your group works together. Some people react quickly, while others need more time to understand the visual cues. The shared format gives everyone a role, even if skill levels differ.
Do not worry if your first few moments feel clumsy. The point is not to perform like a professional gamer. It is to respond, laugh, and figure out the virtual setting with your group. The second game should feel more natural because you have already learned the basic system.
Why the second game matters

Including two games is a smart choice. A single VR game can end just as you become comfortable with the headset and controls. Two rounds give you enough time to move beyond the first surprise.
The second game also lets you change the tone. After a tense zombie scenario, a snowball battle can feel refreshingly silly. After a rhythm challenge, you may want something more active. The range of options helps the session feel less repetitive.
This is especially useful for mixed groups. One person may enjoy action, another may prefer music, and someone else may simply want to try VR without committing to a long experience. Two different games spread the appeal across the group.
There is still a limit. Thirty minutes passes quickly, and some of that time goes toward fitting equipment, choosing games, and learning the controls. That is not wasted time, but you should set your expectations correctly. You are paying for a compact activity, not hours of free play.
Value at $34.13 per person

At $34.13 per person, the price is reasonable for a short, organized indoor activity, though it is not a bargain if you judge value by minutes alone. You receive two games, a tutorial, staff assistance, and all the VR gear. You also avoid the cost and planning involved in a longer trip outside Queenstown.
The private-group format improves the value for families and friend groups. You do not share the session with strangers, so the experience stays focused on your own party. That can make the activity more relaxed for beginners and more competitive for people who already know one another.
The price makes the most sense in three situations. First, you need a rainy-day activity. Second, your group wants a short break between larger Queenstown plans. Third, you want to try VR without committing to a long or technically demanding event.
If you are looking for a full evening of entertainment, this booking may feel too brief. You could still pair it with another activity in the area, since the meeting point is central, but the VR session itself will not fill a large part of your day.
A green-screen photograph is available for an additional charge. That can be a fun souvenir, but it is not included in the advertised price, so budget for it only if your group wants a visual memento.
Who will enjoy this most

I would recommend Hologate VR to families, friends, and mixed-age groups looking for something active but indoors. The staff guidance makes it approachable for people who have never tried virtual reality, while the game choices give more experienced players something to enjoy.
It also suits groups with different energy levels. You do not need to be a serious gamer, and the activity does not depend on outdoor fitness. You simply need to take part in the game and follow the instructions.
The private format is helpful for families with children, since your group can concentrate on its own experience. Service animals are allowed, and most people can participate, according to the supplied activity information.
I would think twice if anyone in your group is uncomfortable with headsets, motion-based games, or action themes. Ask the staff about the available choices before selecting your two games. The rhythm and snowball options may be a better fit than a zombie scenario, depending on the group.
Timing, booking, and cancellation
The experience is commonly booked about 30 days ahead, which suggests you should reserve in advance if it is an important part of your Queenstown plan. You will receive confirmation at the time of booking, and the mobile ticket is convenient for a day of sightseeing.
Free cancellation is available up to 24 hours before the start time. Cancel at least 24 hours ahead for a full refund. Inside that window, the payment is not refunded, and changes are not accepted. The cut-off follows Queenstown local time, so check the time carefully if you are booking from another country.
This policy is fairly flexible for a short activity, but I would avoid booking it too tightly around an outdoor tour. Mountain weather can change plans, and a little breathing room will make it easier to reach Shotover Street on time.
My practical verdict on Hologate VR
Hologate VR is a good choice when you want a short, social indoor activity rather than another major Queenstown adventure. The central location, mobile ticket, private group format, two-game session, and helpful tutorial all remove much of the usual fuss.
The experience earns strong marks for its simple design. You choose two games, learn the basics, and play with your own group. The reported rating is 4.9 from 41 reviews, with 95 percent recommending it, and the most useful praise focuses on the friendly staff, clear tutorial, and appeal for both adults and children.
The main caution is value. Thirty minutes is enough for a fun change of pace, but the price may seem high if you want a long activity. You should book it for the novelty and group energy, not for a full day of entertainment.
Book it if rain has disrupted your outdoor plans, your group wants to try VR together, or you need an easy activity near central Queenstown. Skip it if you want a long, scenic, or deeply story-driven attraction. For a quick burst of shared fun, especially with two different games included, it is a sensible addition to a Queenstown itinerary.
FAQ
Where does Hologate VR take place?
The activity starts and ends at Thrillzone Queenstown, 53 Shotover Street, Queenstown 9300, New Zealand.
How long does the experience last?
The session lasts approximately 30 minutes.
How many games are included?
Each session includes two different VR games.
What types of games can I choose?
Available options can include zombie battles, snowball fights, rhythm challenges, and other multiplayer scenarios. Staff discuss the choices with you and help select games for your group.
Is the VR equipment included?
Yes. All gear needed for the activity is provided. Green-screen photographs are available for an additional charge.
Can I cancel my booking?
Yes. You can cancel at least 24 hours before the experience for a full refund. Cancellations or changes made within 24 hours are not accepted, and the payment is not refunded.
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