Reviewed · QUEENSTOWN TOURS
Omni VR – Multiplayer Virtual Reality
Queenstown is famous for mountains, jet boats, and bungy jumps. Omni VR gives you a very different way to spend 40 minutes: put on a headset, step into special shoes, and run through a digital world while your friends play beside you. You might be fighting zombies, solving a prison escape, or moving through a haunted house.
I like two things here. First, the Omni shoes let you physically walk and run instead of standing still with hand controls. Second, the small group size, with a maximum of four people, makes it easy to talk, cooperate, or compete. The main drawback is value: at about $40.34 per person, it costs more than a simple arcade stop, and the actual play time is only around 40 minutes.
Key points to know before you book

- Run inside the game: Special Omni shoes create the sensation of walking and running through the virtual setting.
- Choose your style of play: Pick from zombie survival, tactical shooting, haunted house, and escape-style missions.
- Play with up to four people: You can work as a team or compete with friends and family.
- Staff help from setup to finish: The team can adjust equipment and suggest games suited to different ages and comfort levels.
- Easy rainy-day plan: The activity is indoors at Thrillzone, 53 Shotover Street, in central Queenstown.
- Check the size limits: You must be between 1.40 and 1.95 metres tall, with a maximum weight of 130 kilograms.
What Omni VR is really like

Omni VR is not a sightseeing tour and it does not take you around Queenstown. It is a compact indoor gaming session built around movement, teamwork, and quick reactions.
You begin at Thrillzone on Shotover Street. The equipment is supplied, including the headset and the special footwear. Staff guide you through the setup, explain how the system works, and help make adjustments if something does not feel right.
That guidance matters. A VR headset can feel awkward for the first few minutes, especially when you are trying to understand how your real movement connects with the digital world. The staff stay involved rather than handing you the equipment and leaving you to figure it out alone. Paige, Bea, and Nic are among the team members singled out for being helpful and friendly, although your exact staff member will depend on the day.
Once everyone is ready, you choose a game. The choices include zombie apocalypse missions, tactical shooting games, haunted houses, and VR escape-style adventures. The exact menu may vary, but the basic choice is clear: do you want action, suspense, or a puzzle that requires cooperation?
The headsets include speakers, so you can talk with the people playing beside you. That makes a real difference. In a conventional solo VR game, you may be cut off from the people around you. Here, you can warn a friend about an approaching zombie, call out a clue, or argue over which direction to take.
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The Omni shoes change the usual VR routine
The special footwear is the feature that gives this activity its name and its physical edge. In many virtual reality games, you stand in one spot and use controllers to move your character. Here, the system lets you create the feeling of walking or running through the virtual setting.
You are not actually covering a large distance around the room. The shoes and circular play areas help translate your movement into the game. Still, the sensation is more active than a standard seated or stationary VR session.
I think this will appeal most to people who want to do something rather than simply watch a digital scene. You may crouch, turn, aim, and move with more purpose because the game is designed around physical action.
The movement can also make the experience more tiring than it first sounds. You are wearing a headset, paying attention to a digital world, and reacting to missions at the same time. If you prefer quiet sightseeing or low-key entertainment, this may feel busy. For an active family or group of friends, that physical element is part of the fun.
Choosing between zombies, shooting, and escape missions

The game choice shapes the whole session, so it is worth asking staff for advice. They can help you select an age-appropriate option and explain the differences before you start.
A zombie game is the obvious choice if your group wants quick action and a shared goal. You may need to watch different directions, communicate clearly, and help one another survive. This style works well for people who enjoy shooting games but may not want a serious competitive format.
Tactical shooting missions are likely to suit a group that wants a more direct challenge. You and your friends can split up, compare scores, or work through objectives together. The headset speakers let you coordinate without removing the headset.
The haunted house option offers a different kind of tension. It is less about rapid movement and more about atmosphere and surprise. If someone in your group dislikes frightening settings, ask about the tone of the game before choosing it.
VR escape games add puzzles and cooperation. You may need to search for clues, solve riddles, and keep track of what your teammates have found. The prison scenario has been particularly popular with the Thrillzone team, and it gives the group a clear reason to communicate rather than simply firing at targets.
The best choice depends on your group. Families may prefer an age-appropriate escape game or a lighter adventure. Friends who want noise and action may lean toward zombies or tactical missions. Couples can enjoy an escape game because it gives you a shared problem to solve, though you will need to communicate well when the clock is running.
Why a group of four works well

The maximum group size is four people. That is smaller than many entertainment venues, but it suits this format.
With four players, everyone gets a role. You can split up without leaving one person standing around for long. The small group also makes communication easier. In a larger crowd, headsets, voices, and game instructions could become confusing.
For families, the limit can be useful. Parents and children can play together rather than sending the children into one session and waiting for another. The activity has worked well for families with children aged 10 and 12, but you should still ask staff to recommend a suitable game for your own children.
For couples, the small format keeps the session personal. You will either cooperate closely or discover how competitive you become when a digital mission goes wrong. For a group of friends, four is enough for a proper team without turning the game into a noisy crowd.
If your party is larger than four, the supplied details do not specify how groups are divided or how long you would wait between sessions. Ask Thrillzone before booking if everyone needs to play together.
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Staff support is part of the experience

The staff do more than check you in. They help with the equipment, explain the game, adjust the setup when needed, and step in if your group gets stuck.
That last point is especially useful in escape-style games. Paige has helped players at the right moment without taking over the challenge. You still get to solve the puzzle, but you are not left frustrated if the whole group misses an important clue.
The team can also help with age-appropriate choices. That is valuable when adults and children want to play together but have different ideas about zombies, haunted houses, or shooting games.
I would arrive ready to listen during the introduction. The faster you understand the movement and headset controls, the more of your 40-minute session you can spend playing rather than asking basic questions.
Is $40.34 a fair price?

At about $40.34 per person, Omni VR is not the cheapest indoor activity in Queenstown. You are paying for specialized equipment, a staff-led setup, and a multiplayer experience rather than a simple game token or short arcade turn.
The value improves if you are trying to fill a rainy afternoon and want something that keeps the whole group involved. The session combines a headset, special footwear, a selected game, and staff assistance. You do not need to bring equipment of your own.
The price feels less attractive if you expect a long attraction with several separate games. The advertised duration is approximately 40 minutes, so you should think of it as one focused activity. If you want to try many different scenarios, you may need to book additional sessions, and the supplied information does not state a discounted repeat-play rate.
Thrillzone also offers other activities, including mini golf, escape rooms, and additional VR options. That gives you a useful backup plan, but those activities are separate. Do not assume the Omni VR price includes them.
A smart rainy-day choice in central Queenstown

The meeting point is Thrillzone, 53 Shotover Street, Queenstown 9300. The activity begins and ends there, with no transport included or needed.
Its central setting makes it easy to pair with other plans in town. You can use it as a break from outdoor activities, a wet-weather backup, or an afternoon activity after a day in the mountains. The indoor format is the main practical advantage when Queenstown’s weather turns rough.
You receive a mobile ticket, and confirmation is provided at booking. Public transport is nearby. Service animals are allowed, though you should still contact the operator if you need specific arrangements around the equipment or play area.
The session is listed as suitable for most people, but there are clear size limits. You must be at least 1.40 metres tall and no taller than 1.95 metres. The maximum weight is 130 kilograms. These limits matter because the headset and Omni shoes need to fit properly, and the activity requires movement.
Who will enjoy this most?

I would recommend Omni VR to you if you like games, enjoy friendly competition, or want an activity that gives everyone in your group something to do. It is especially suitable for families with older children, couples who enjoy puzzles, and friends looking for a shared challenge.
It also suits mixed groups better than some adventure activities. You do not need to be comfortable with heights, cold water, or fast boats. The challenge comes from the game itself and from learning how to move inside the system.
You may want to skip it if you dislike headsets, enclosed digital environments, scary themes, or active games. The special shoes are a major selling point, but they also mean this is not a passive attraction.
The game selection gives you room to choose a calmer option, but the equipment and format remain the same. If motion-based gaming tends to make you uncomfortable, ask staff about the gentlest available game before you begin.
How to get the most from your 40 minutes
Go in with a clear idea of what your group wants. If you want action, ask about zombies or tactical missions. If you prefer problem-solving, request a VR escape game. If younger players are joining, let staff guide you toward an age-appropriate choice.
Use the headset speakers. Call out what you see and tell your teammates where you are going. The game becomes much more enjoyable when everyone communicates rather than playing as four separate people.
Expect a short learning period at the start. Do not judge the experience during the first minute, when you are still getting used to the shoes and headset. Pay attention to staff instructions, then give the game a fair chance to build momentum.
You can also ask about the green screen photo option. It is available for an additional charge, so it is not part of the basic price. If you want a souvenir of the session, decide before you finish rather than assuming a photo is included.
Cancellation and practical booking advice
You can cancel for a full refund up to 24 hours before the start time. Cancellations made less than 24 hours before the activity are not refunded, and changes inside that period are not accepted.
The experience is often booked about six days ahead. That is a useful guide if you are visiting during a busy Queenstown period, though availability can change. I would book early if your group has a fixed rainy-day schedule or needs a particular time.
Check the height and weight requirements before paying. Also make sure everyone understands that this is a multiplayer session with a maximum of four participants, not a large group attraction.
Should you book Omni VR in Queenstown?
Book it if you want a short, active indoor experience where you and your companions can talk, move, solve problems, and compete. The Omni shoes make it more physical than ordinary VR, and the staff support helps beginners get started without much fuss.
I would be more cautious if you are watching your budget or hoping for a full afternoon of entertainment from one ticket. At about $40.34 for roughly 40 minutes, it offers a focused burst of play rather than a long attraction.
For a wet day, a family break, or a group that has already enjoyed Queenstown’s outdoor thrills, Omni VR is a sensible choice. Pick the game carefully, check the size limits, and treat the session as a shared challenge rather than a sightseeing stop.
FAQ
Where does Omni VR take place?
The experience begins and ends at Thrillzone Queenstown, 53 Shotover Street, Queenstown 9300, New Zealand.
How long does the experience last?
The activity lasts approximately 40 minutes.
How much does Omni VR cost?
The listed price is about $40.34 per person.
How many people can play?
The activity has a maximum of four participants.
What games can I choose from?
Available choices include zombie apocalypse games, tactical shooting missions, haunted houses, and VR escape-style games. The exact selection may vary.
Is equipment provided?
Yes. All gear is provided, including a VR headset and special shoes for the Omni system.
Can I talk to my friends during the game?
Yes. The VR headsets have integrated speakers that allow players to communicate while completing missions.
Are there height and weight requirements?
Yes. The minimum height is 1.40 metres, the maximum height is 1.95 metres, and the maximum weight is 130 kilograms.
What happens if I need to cancel?
You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations or changes made within 24 hours are not accepted and are not refunded.
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